Издатель
Rockstar
Разработчик
Remedy
Дата выхода
December 6, 2001
Жанр
Шутер
Max Payne — компьютерная игра в жанре шутера от третьего лица, разработанная финской компанией Remedy Entertainment, спродюсированная 3D Realms и изданная Gathering of Developers в 2001 году. Это первая часть в серии Max Payne. В этом же году Max Payne была портирована на игровые приставки Xbox и PlayStation 2, а в июле 2002 года — на персональные компьютеры Macintosh компанией MacSoft в Северной Америке и компанией Feral Interactive в остальном мире. В декабре 2003 года вышла версия для Game Boy Advance. В планах также была разработка версии для Dreamcast, но проект был отменён в связи с прекращением производства консоли. Игра была переиздана 29 апреля 2009 года в качестве загружаемой игры в Xbox Originals через программу для Xbox 360 и весной 2012 года в качестве загружаемой игры в PlayStation Store для PlayStation 3. 12 апреля 2012 года вышла версия для iOS, а 14 июня для Android.
Max Payne served with the New York City Police Department as a police officer. Three drug addicts went into his apartment after using a new designer drug called Valkyr, and during the course of one awful day, they murdered his wife and their newborn daughter. His daughter had just been born. Following the terrible event, Max resigned from his position as a law enforcement officer and joined the Drug Enforcement Administration. Three years later, his best buddy and fellow DEA agent Alex was assassinated during a raid on a mafia complex that was apparently trafficking Valkyr, and he became the lead suspect in his murder. The raid had been on the property because it was reportedly trafficking Valkyr. Now, Max is standing all by himself in the icy nighttime streets of New York City. The gangsters are conspiring to kill him. He is a target of the police’s investigation. Because he has nothing to lose, the only way out is for him to go all in with his attack.
Film noir, “hardboiled” detective fiction, and Hong Kong action films are some of the stylistic inspirations for the gameplay and aesthetic of the video game Max Payne, which is played from the third-person perspective. In order to try and avoid the enemy’s fire, Max can undertake rolls and leaps. Baseball bats to Ingram submachine guns, grenades, Molotov cocktails, and even more lethal options are among the arsenal of weaponry that he has access to. The ability to slow down time, known as “Bullet Time,” was made famous in the first Matrix film and is used prominently in this video game. This is one of the game’s distinguishing characteristics. By using Bullet Time, everything that happens around Max (including his own motions) is slowed down, which enables him to perform moves that are slow but precise in order to take care of his adversaries. A unique meter displays not just how long the effect will be active, but also how much time must pass until Max can use it again.
The game’s cutscenes are depicted as graphic panels in the style of a comic book, and they are complemented by voice-overs.
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