Издатель
Metroid Construction
Разработчик
begrimed
Дата выхода
August 31, 2009
Жанр
Экшен
Project Base keeps the original Super Metroid map mostly intact, while adding new stuff. It doesn't force the player to take a new path, or to use any advanced techniques. Sequence breaks and shortcuts have been left alone, with new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone. Works with Snes9X, ZSNES, higan/BSNES, and on SNES/flash cartridges. The name "Project Base" refers its original purpose, which was to act as a base hack for others to build from. It first appeared in August 2009 after I was inspired by squishy_ichigo's Vanilla++ hack, and it is currently still being worked on. I take long breaks often to gather feedback and bug reports. FEATURES: – Alternate versions! Vanilla Palettes, Vanilla Gameplay, and Gameplay Only – General movement is less inhibited, with many new tricks made possible – Modified enemies and bosses, including AI and graphical touch-ups – Faster elevators, doors, room transitions and item-collection sequences – Optional new color palette for the entire game – Bug fixes and polish applied whenever possible – New rooms added, others expanded and/or merged – Alternate versions that offer even more ways to enjoy Super Metroid! SPECIAL MOVES: – RESPIN — press jump at any time during a normal fall to resume spinning – BACK FLIP — while crouched, hold run, then press and hold jump + back – BOMB SKIP — hold down to avoid bomb jumping – QUICK MORPH #1 — hold item cancel + press down to instantly morph – QUICK MORPH #2 — hold L + press down, only works in the air – DEMORPH JUMP — until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form – SPEED BALL — with Spring Ball equipped, Samus gains the ability to run at full speed as a ball – UP SPIN — while standing still, hold run to easily spin-jump straight up – SPIN FALL — hold jump as you fall from a ledge to flip automatically See website/readme for more info.
Project Base keeps the original Super Metroid map mostly intact, while adding new stuff. It doesn't force the player to take a new path, or to use any advanced techniques. Sequence breaks and shortcuts have been left alone, with new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone. Works with Snes9X, ZSNES, higan/BSNES, and on SNES/flash cartridges. The name "Project Base" refers its original purpose, which was to act as a base hack for others to build from. It first appeared in August 2009 after I was inspired by squishy_ichigo's Vanilla++ hack, and it is currently still being worked on. I take long breaks often to gather feedback and bug reports. FEATURES: – Alternate versions! Vanilla Palettes, Vanilla Gameplay, and Gameplay Only – General movement is less inhibited, with many new tricks made possible – Modified enemies and bosses, including AI and graphical touch-ups – Faster elevators, doors, room transitions and item-collection sequences – Optional new color palette for the entire game – Bug fixes and polish applied whenever possible – New rooms added, others expanded and/or merged – Alternate versions that offer even more ways to enjoy Super Metroid! SPECIAL MOVES: – RESPIN — press jump at any time during a normal fall to resume spinning – BACK FLIP — while crouched, hold run, then press and hold jump + back – BOMB SKIP — hold down to avoid bomb jumping – QUICK MORPH #1 — hold item cancel + press down to instantly morph – QUICK MORPH #2 — hold L + press down, only works in the air – DEMORPH JUMP — until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form – SPEED BALL — with Spring Ball equipped, Samus gains the ability to run at full speed as a ball – UP SPIN — while standing still, hold run to easily spin-jump straight up – SPIN FALL — hold jump as you fall from a ledge to flip automatically See website/readme for more info.
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